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Vocations and promotions

Here you'll find a comprehensive guide for each vocation and its corresponding promotions. Explore detailed information about the mana and health data for each character, along with how they heal through various methods and available in-game items.


Knights

The Knight is the melee/tank class of Neprenia. Knights are valuable both as lone hunters and as a defensive wall in team hunts. They possess a substantial amount of health to withstand attacks from powerful creatures. For every 100 levels a knight acquires, they will receive:

  • 2500 health points
  • 1000 mana points

Advances fastest in fist, sword, club and axe fighting, shielding. Advances very slowly in magic.

Healing items: Mana and healing runes operate with the following rates for different promotions:

  • Elite Knight (first promotion): Heals from 12% to 18% of their life, and from 12% to 18% of their mana
  • Honorable Knight (second promotion): Heals from 14% to 20% of their life, and from 14% to 18% of their mana
  • Sentinel Knight (third promotion): Heals from 16% to 22% of their life, and from 16% to 18% of their mana
Example of an Elite Knight with 200 Resets:
  • Total Life: 52M
  • Total Mana: 20M
  • Life Healing per Rune: Between 6M and 12M
  • Mana Healing per Rune: Between 2M and 4M

Good news: You don't need to be a math genius to calculate those rates! You can use the !mana or !life commands to check how much you will heal whenever you want.


Paladins

Paladins are masters of long-range combat, well-balanced between weapons and magic. They focus on ranged weapons like crossbows to a deadly effect. They also can use different kinds of ammo, allowing them to adapt their style on each hunt. For every 100 levels a paladin acquires, they will receive:

  • 2000 health points
  • 1500 mana points

They advance fastest in distance fighting, maintaining a reasonable balance with other skills.

Healing items: Mana and healing runes operate with the following rates for different promotions:

  • Royal Paladin (first promotion): Heals from 14% to 22% of their life, and from 14% to 22% of their mana
  • Holy Paladin (second promotion): Heals from 16% to 23% of their life, and from 15% to 23% of their mana
  • Sniper Paladin (third promotion): Heals from 18% to 25% of their life, and from 16% to 25% of their mana

Example of a Royal Paladin with 200 Resets:

  • Total Life: 42M
  • Total Mana: 31M
  • Life Healing per Rune: Between 6M and 10M
  • Mana Healing per Rune: Between 4M and 7M

Good news: You don't need to be a math genius to calculate those rates! You can use the !mana or !life commands to check how much you will heal whenever you want.


Sorcerer

Sorcerers are masters of destructive, offensive and aggressive magic. They have access to a vast array of combat spells and command the powers of fire, energy and death, which they can use to deal impressive damage to multiple enemies at once. Thanks to their quick advancement in magic level, they can also cast powerful healing spells, but unlike druids, they cannot heal others without healing runes. For every 100 levels a sorcerer acquires, they will receive:

  • 500 health points
  • 3000 mana points

Fastest in magic level advance and very slow advance of melee and distance.

Healing items: Mana and healing runes operate with the following rates for different promotions:

  • Master Sorcerer (first promotion): Heals from 10% to 25% of their life, and from 10% to 15% of their mana
  • Lunar Sorcerer (second promotion): Heals from 12% to 25% of their life, and from 12% to 18% of their mana
  • Arcane Sorcerer (third promotion): Heals from 15% to 25% of their life, and from 14% to 22% of their mana

Example of a Master Sorcerer with 200 Resets:

  • Total Life: 10M
  • Total Mana: 62M
  • Life Healing per Rune: Between 1M and 3M
  • Mana Healing per Rune: Between 6M and 9M

Good news: You don't need to be a math genius to calculate those rates! You can use the !mana or !life commands to check how much you will heal whenever you want.


Druid

Druids are masters of nature and healing magic. Throughout history, they have used their skills and knowledge to the benefit of all humans. Nature can heal and protect, but can also cause widespread destruction. As such, druids command the powers of ice and earth to punish those who oppose the natural order. For every 100 levels a druid acquires, they will receive:

  • 500 health points
  • 3000 mana points

Fastest in magic level advance and very slow advance of melee and distance.

Healing items: Mana and healing runes operate with the following rates for different promotions:

  • Elder Druid (first promotion): Heals from 10% to 25% of their life, and from 10% to 15% of their mana
  • Lunar Druid (second promotion): Heals from 12% to 25% of their life, and from 12% to 18% of their mana
  • Arcane Druid (third promotion): Heals from 15% to 25% of their life, and from 14% to 22% of their mana

Example of a Elder Druid with 200 Resets:

  • Total Life: 10M
  • Total Mana: 62M
  • Life Healing per Rune: Between 1M and 3M
  • Mana Healing per Rune: Between 6M and 9M

Good news: You don't need to be a math genius to calculate those rates! You can use the !mana or !life commands to check how much you will heal whenever you want.


Promotions

First Promotion

Requires: Reset 3+

Upon reaching reset 3, advancement to a more advanced vocation becomes available, granting access to new spells and abilities. Promotion can be initiated using the command !promote or by speaking with Queen Eloise at Karmia's Castle.

Benefits:

  • Allows the use of familiars (spells)


Second Promotion

Requires: Reset 300+

After achieving 300 resets, you can promote your character to an advanced vocation, unlocking additional spells and abilities. Perform the Daenerys Quest to trigger this promotion. You can commence this quest within the castle situated in the mountains of Quinswood.

Benefits:

  • Enhances your healing rates (use !mana/!life to check)
  • Increases attack speed
  • Boosts weapon and spell damage
  • Augments defensive capabilities

Third Promotion

Requires: Reset 800+

With 800 resets, you can promote your character to the last rank, unlocking a new familiar, better healing, defense and damage. You can promote yourself talking with crystal sellers inside the Crystal Hunts Event.

Benefits:

  • Enhances your healing rates (use !mana/!life to check)
  • Increases attack speed
  • Boosts weapon and spell damage
  • Augments defensive capabilities
  • Allows the use protectors as familiars (spells)

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